grain.gaim is a performance tool that can be played like a videogame. it is composed of four main components:


a; a granular synthesis engine used for sound generation.
b; several real-time simulations of physical behaviour used to trigger this synthesis.
c; movement (and sound) visualisation.
d; a game pad used for intuitive control of the system.


in essence grain.gaim is a loop player. the user can set up several sample-sets which are each composed of 8 samples. the selected sample is then scanned by up to seven grains, each of them displayed in another colour.
through the use of a common gamepad as interface much of the existing reservations against computer technology can be dissolved. computer mediated sound production/performance can be literally laid in the hands of the user, allowing him/her to forget about the processes running in the background.
grain.gaim is mainly designed to be used as a musical instrument that has a visual illustration that makes the creation of sound very intuitive.

the patch was realised during a exchange semester at sonic arts, middlesex university in 2005.

further info_ grain.gaim [pdf]

short mp3 examples_

grain.gaim 03 [mp3]

grain.gaim 06 [mp3]